Monday, 11 December 2017

Peer Assessment Week 11

Development Work
  • Character Research.
  • Character Design, including character poses, expressions and colour studies.
  • Front and side T/M pose reference drawings. Well drawn? Enough detail? Are they fit for purpose?

 Maya Modelling
  • Well Ordered Mesh.
  • Mostly Quads (four sided polygons).
  • Edge loops round eyes and mouth.
  • Evenly distributed polygons.
  • Enough detail to define the shape of the character.

 Maya Scene File
  • Objects within the scene are correctly named and placed within an appropriate hierarchy.
  • Modeling Scene is within a correctly ordered Maya directory structure (e.g. scene folder).
  • Reference images and texture maps (Colour and bump maps) are within a correctly ordered Maya directory structure ( e.g in the correct source images folder).
  • Objects within the scene are correctly named and placed within an appropriate hierarchy.
  • Construction history has been deleted on the final modeled objects (edit - delete by type – history).

 Student Blogs
  • Regular Posts that are reflective in nature.
  • Documentation of Process, including and especially your Maya work.

 UV Mapping and Texturing
  • UV maps are aligned correctly within texture space, they have been cut, moved, sewn and unfolded in a coherent manner, suitable for texture painting.
  • A Range of textures, including colour and bump maps, correctly mapped and suitable for the different parts of the model.

Sunday, 10 December 2017

3 Point lighting and Rendering in Arnold and Maya

After viewing the Lynda lighting and rendering tutorials as suggested in my video on Dac-Data-1, you may find the following resources useful.

This video is good for showing how to create a cyclorama (cyc) backdrop and setting up 3 point lighting using the Maya renderer.

This video show how to create studio style lights using Arnold and Maya

Wednesday, 11 October 2017

Active Learning

Active Learning
The type of study you are currently engaged with on this module is called Active Learning.

Research shows that Active Learning is much better recalled, enjoyed and understood by students.

The Active methods used in this module and needed to complete the Assessment Task require that you make your own meaning of what you are learning from your research and the video training from

During the process of making sense of the Lynda Maya training videos and attempting to translate what you have learned to your own designs...

...neural connections are physically made in the brain, the process we call learningPassive Methods alone such as listening do not require us to make these neural connections or conceptualisations.

I hope this makes it clear why you are engaging in managing your own learning via Lynda and of doing this work for yourselves (with support from your peers and tutor in class). 

Making mistakes is part of this process and this is how we grow and progress.
I cannot stress enough that this process will require multiple attempts to build your model!
"What I hear, I forget;
What I see, I remember;
What I do, I understand.”
– Old Chinese proverb, sometimes attributed to Confucius
Active learning engages the whole person, not just the intellectual mind. When people try to do things and fail or succeed, emotions are triggered, and these have a significant effect on how we remember. 
So Now is the time to get actively involved and not just passively watch the Lynda tutorials!!

Monday, 9 October 2017

Chris Riddell talk @ The HIVE - 9th October

Week 3 Annotated Blogs and Reflective Writing

Annotation means : "...a critical or explanatory note or body of notes added to a text or images."

Here's some information on Reflective Writing that you may find helpful...

Try and think about (and reflect upon) what the process feels like to build a character model in Maya.

  • Are you struggling with the process or are you finding it straight forward? 
  • How does this make you feel and how has it affected your creative/design decisions? 
  • Did you gain any insights this week about your work/processes/progression that surprised you? 
  • Have your expectations about your development in Maya been met? 
  • Or do you feel you have exceeded them or have you failed to have met them? 
  • Why is this and where is the evidence to demonstrate this?

You may also find these guides helpful in developing your reflective writing skills and structuring your blog posts:

Hope this helps!

Week 3 Growth Mindset

Here is a link about the importance of learning from mistakes and having a growth mindset...
just replace "new job" for Maya...

Sunday, 24 September 2017

Week 1 Independent Study

Initial Character Design Work
This week you are to begin your initial research into your character design. For next week's class you will be expected to present your initial research that will inform your preparatory character design sketches to the rest of the group for tutor and peer feedback. This work should be uploaded to a blog created specifically for this module. Please bring the blog link next week so that your work can be added to this module blog. Remember to create regular blog posts to document your process and progress on this module.

Below are some examples of character design sketch sheets.

You may also want to start thinking about the colours and textures you will want your character to be and add some colour studies/reference to your character sheets.

Week 1 Independent Study Checklist
  1. Begin Maya Training as directed in class on (at least 3 hours).
  2. Begin to collect images and reference material (research) into the type of character you want to build and create sketches of your initial ideas. (at least 2 hours).
  3. Create a blog and add your research and initial character designs and annotate with reflective comments and insights. (30 - 45 mins)
  4. Download a student copy of Autodesk Maya 2017 for your personal machine (if you have one).
Total homework time at least 6 hrs



This blog is going to be used as a communication tool and a learning resource for the ANIM2001 module. Your projects, activities and reminders of deadlines will be posted 
here, so please enter your email address in order to receive notifications. 

You will see a list of websites on the right of the page. Please take the time to look at 
them, as they will help introduce you to the vast subject of CG Modelling and Texturing. 
I will be adding to this list throughout the year and would like you to contribute so if you 
find an interesting website about modelling, tell me about it (leave a comment on here 
or email me) and I will put it on the blog.